Hi everyone, this is a work in progress environment Im putting together for my portfolio. I am hoping I can get some feedback from everyone about what I have done so far. The environment is supposed to be the home of the spirits within the spirit world. This is all of my base geometry for the environment. I still have to…
I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t…
I have a few questions that have been bugging me for a while. As I progress to being or trying to become a "Game Artist". I have been making levels for a couple years now and thats all good and fine. I understand the process and the methods behind it. But as I get into the texturing side I have a few things I can't quite…
Just got back from a 3d animation job overseas and thought I'd start a game environment, as I eventually want to work in games and not animation. Normally, I don't use other people's concept art as reference, but I think I might give it a go this time. I'm really looking forward to the new Deus Ex. Really loving its sci-fi…
Hey guys! My name is Evan, I'm learning 3D modeling by myself at home with a strict weekly schedule of at least 40h a week that I've build by myself. I've gathered the most resource as i could and creating a 1 year and a half program with variety subject. I'm going to try to share here everything I can and that I judge…
Hey there, been meaning to make a progress thread for a while, but I've decided today's the day. A brief blurb, Sky Command is an Advanced Games (thesis) Project at USC that I am leading (and the main artist for). The game is set in a grungy sci fi world, where two players steal an airship and have to escape through enemy…
Hello Polycount! This is my first post after lurking on the forums for awhile, soaking up all the knowledge and tutorials I could find. Right now I'm nearly finished my second year of my Game Design course in College (UK) and about to enter Uni doing Game Design again for 3 years. For our final project in the course, we…
Hey guys, It’s been a while since my last post, but I wanted to drop a quick sign of life. I’m still working on the project, even though my time and motivation have been a bit limited lately. Not a massive amount of progress, but I’ve replaced the rough blockout with some smoother shapes and am currently experimenting with…
Hello ;D Thanks for all the replies on this post so far - I'm glad people are still interested in the game and hopefully like how it is progressing. We've just put up a new development log at http://multivaders.com which we'll start to post progress updates at alongside this thread. Feel free to drop in, post a comment or…