Hello! I am new in 3D, so I have a noob question about UVs, seams, and the following render in Arnold. Currently I am checking the following pipeline: 1. High poly in Maya. 2. Low poly in Maya. 3. UVs for the low poly in Maya. 4. Baking in Substance painter. 5. Exporting the textures back to Maya and rendering in Arnold.…
I dont use Maya because I'm in love with 3d Max ( :D ) but here are some links that could be helpful: http://cg.tutsplus.com/category/tutorials/autodesk-maya/ http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-how-to-enhance-render-quality-in-maya/…
Hi! I'm having some trouble with this. We have an animated model in maya, but did the uvs in 3dsmax. Vertex count and order are the same. How do I transfer the uvs from my 3dsmax exported fbx and imported into maya to my rigged and skinned model in maya? I don't know ANYTHING about maya. I've googled and they do it with…
So I just got a new job and I have to learn maya, and Im having the most frustrating time learning to do the most elementary things, like target weld vertices. Can maya just not handle this?! do I actually have to weld two vertices,let maya compute the average postiton and then go in and manually move the vert to where I…