Thanks guys! Iciban: The shader does look confusing all at once..but when you build it up from scratch its a lot easier to separate everything and understand whats going on. I didn't use a tutorial for the ice..but I did have to look up how to do a couple of things (MatCap, Tesselation/Displacement, Sub Surface…
Modeling methods and techniques are largely the same no matter what program you are using. The only thing that changes are what the tools are called and where the buttons for them are. Even tutorials from a different program than the one you are using can teach you tips and tricks that universally apply. One of my…
Thank you for the advice; I have tried many tutorials, and more than once too, but I should probably to it more systematically like you're suggesting. I really appreciate the tip. Okay, so I've ruled out tutorial #3 as well. That leaves tutorial #1 and the Veoh one that Psyk0 linked. The only thing about the Veoh one is…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
This is a tutorial where I demo a simple setup for getting paint color selection and decal selection working in your vehicle select menus. This is geared towards a racing game setup, but the same techniques will work in any game where you want to swap textures on a character or model or add decals to that model. This…
I'm a bit late here, but I know of at least three tools that can achieve what you're seeking (because I need them for the same purpose as yourself): Mari has a slope angle-based texturing capability--I've seen it used on a Digital Tutors tutorial once. L3DT lets you do angle-based texturing procedurally (though, you…
Phoenix courses are for someone who have some what idea of an anatomy, you are welcome to try him out tho. Also look in to David Finch and Stephen Platt tutorials. These are only few ways of doing things. There are many other ways which allows you achieve what you wish to achieve. Even if you buy his courses and other…
Yeah get all that. Been on the job for 9mths, though at times to be fair I'd found can be rewarding but overall really long crazy hours for not much compensation at the end of the day, considering the potential risks involved. So IMHO it's an industry as with most 'service' based businesses for that matter, are typically…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
This is my first attempt to create buildings using modular pieces. I decided to do this to put in practice what I learned on a online course called "Asset Workflows for Modular Level Design" from Digital Tutors (http://www.digitaltutors.com/tutorial/857-Asset-Workflows-for-Modular-Level-Design). My intention is to make…