Hey, I'm looking for a character artist and an animator for a small VR project. It's beneficial but not mandatory to know both disciplines. The project is created using UE4, so must know how to work with it. The theme is realistic, there will be a need for 2 main characters and 4 additional to make a crowd out of them, so…
I'm performing level design for a sound designer as part of his final year project at university to create audio for a short survival horror video game sequence. The environment itself is an abandoned underground bunker, one in which the protagonist finds themselves mysteriously entombed. The gameplay will be minimalistic…
"Some said this day would never come, what are they to say now?" http://www.vg247.com/2011/05/24/hell-freezes-pigs-fly-duke-nukem-forever-goes-gold/ And just to recap, a list of whats happened sense DNF was announced (slightly out of date): http://duke.a-13.net/ Some highlights include: * Every peer to peer file sharing…
I just recently obtained Substance Live to use for my texturing. Like any other programs I am trying to learn, the "technical" side was a bit confusing (at least for me). I just been watching the beginners tutorial on Allegorithmic's youtube channel to get myself acquainted with the program. My current workflow includes:…
Greetings! This year hosts the inaugural ReplayFX convention in Pittsburgh, Pennsylvania from July 30th-August 2nd, 2015. I'd like to invite the awesome and amazing community that is Polycount to take a look at our event, and encourage any and all artists and design teams to sign up for a space to display their amazing…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
kanga - yeah, similarly for a bevel 'shader' workflow at material level if baked with hard edges as opposed too firstly projecting for example, your hard surface primary (quad topology) baked data onto the same correctly prepared proxy. An early bevel node baking series at 2048px * 2 texture resolution of a medium poly…
Whenever portfolio's showcase very small, simple items on their own, it seems kind of weak IMO. If they are small and simple maybe put them together in one image. For the window, I didn't know there were more objects included until clicking on it. You might want to show all of the items in the thumbnail. It will make the…
Currently working on an idea I had for a stylized skate park to probably end up being rendered in UE5 or something. I've been trying some different things like instead of having a cylindrical rail on the top edge of the ramp, a more square like one. I modeled out a bunch of different pieces to be put together but before I…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…