The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Hi everyone, I’m looking for some feedback on my portfolio. A few weeks ago I sent out some job applications and received radio silence in response, and one offer of an art test which I failed. At this point I know I need to improve further, but I don’t know “what” I should focus my efforts on. Currently I’m slogging…
Short introduction Hi! my name is Ryan Thomason-Jones, i'm a 20 year old environment artist from the UK. Been doing 3D for around 5 years now, just graduating from Staffordshire University! You can find my artstation here: https://www.artstation.com/ryanthomasonjones What are the aims of this project: * Create a sci-fi…
Latest Update! ___________________________________________________________________________________________________________________ THREAD: Hello Polycounters! I’m back with a new project! Up until now I had focus on making small environments, creating unique textures per asset and so on. What I intend to do this time if…
Thank you for taking the time to give detailed feedback. I appreciate it. It makes sense I think. I've edited the model to represent real-world measurements, and it looks way better. I'll re-texture it and see how it works. Making it modular with different variants makes a lot of sense, I'll be looking into that. Cheers!
So after too many years of lurkin' and creepin', I'm finally ponying up and posting something. I'm (hopefully) at a point in my life where I have the time to commit to this hooby, and I'm not going to get any better without feedback and practice. I will say in advance that I'm not going for a job in the industry or…
Hello there! I'm Gwen, a senior character artist. I worked in Montreal for 11 years as a character artist for Gameloft, Ludia or Behaviour and moved to the Netherlands for personal reasons: I am only looking for remote freelance jobs since I will not relocate. I mostly worked on mobile games, meaning I have a lot of…
Here's my 2 cents... First, (and no offense) you have a ton of reading and learning to do on all of these subjects (as we all do). Second, the answer to all of your questions and probably every single other question you may ever ask is..."It depends." "It" (meaning everything in game dev) depends on so many factors. Here…
Thanks for your feed back. You have some very good points. I am relatively new to game development. I modeling for about 2 years now on and off. I will be using Unreal Engine and substance Painter! Yes. Lots of documents points out that houses from medieval using thatch roof. However base on my research, houses in…
Thanks for the replies everybody- @Snader - I agree the wires look assy, good idea about the diff /w black @PredatorGSR - Ill look into the Mip Mapping - I was trying to figure out how to make it appear sharper.. I suspected it was the mip mapping, but wasnt sure. I have a ref photo of a dock covered in water plants I…