Your progress is quite amazing man... Definitely keep it up, I just went through your entire sketchbook right now... To see the progress from start to current state is very inspirational... Makes me want to pick up my sketchbook and draw right now... Man, awesome job! And i feel your pain, worked in retail for a couple of…
Hi I'm just making this post to check if anyone has any idea on how to create a texture, or material similar to Planetary annihilation. Below are some images of PA so you have the idea of the look I'm trying to achieve. I mainly use Unreal 4. Please post below is you have any idea on how to create this style.…
I continue to evolve my skills with IClone and will work diligently in documenting my progress. Most of my notes are found alongside the YouTube post itself. Here I shall Keep a record of my progress. Toon Characters Using the defacto Stout character, I brought a figure into IC and animated/textured/toned to see what can…
Hey Fabi_G, thanks for your comment! :D I never use hard edges for my low polys, it's something that has been taught to me at school, but maybe I'll try using them next time, see how it looks! I also completely agree about the UV stacking, same as the UV space. In hindsight I should have thought more about this but I just…
In your videos can you explain what each step/the importance does rather than telling people to do a step? I ask this because if I learn the purpose of a step, it's easier for me to remember. In many tutorials I've seen, the guys usually omit the information on the importance of a step or process and just limit it to…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Salve, galera! How are you guys? So after writing a good backstory and spending some weeks gathering more references, doing some doodles and blocking out the map using a new perspective given by Thiago, it was time to go hands on and start texturing. Before that, I would like to show a bit of my progress in the blockout…
Hey man, sorry I've been MIA that past few days but I've been extremely busy. Just looked over your progress and 2 things to add to what TeriyakiStyle was talking about. When I did the process thing I showed up a bit on the top I probably didn't illustrate how to push local value well enough with the piece I selected. What…
This Yeti was done for the 3DTotal The Coming of the Ice: Abominable Snowman sculpting challenge. The objective was to create my interpretation of an abominable snowman. One of the requirements was to record the progress. Below you will find my youtube videos of said progress. video progress: Part 1: [ame]…