Home 3D Art Showcase & Critiques

Help with texturing, material editing and post processing

mesmurus
polycounter lvl 4
Offline / Send Message
mesmurus polycounter lvl 4
Hi I'm just making this post to check if anyone has any idea on how to create a texture, or material similar to Planetary annihilation.
Below are some images of PA so you have the idea of the look I'm trying to achieve.
I mainly use Unreal 4.

Please post below is you have any idea on how to create this style.



Planetary-Annihilation-1.jpg

Holkins.png

http://cdn.akamai.steamstatic.com/steam/apps/233250/ss_a978e86a68a7d9759bf8abf76923f867c9a8dddc.1920x1080.jpg?t=1400785293

Replies

  • MattyWS
    Offline / Send Message
    MattyWS polycounter lvl 11
    It's simple stuff really, just solid colours and highlighting harsh edges which can be achieved in a similar way to a cavity map, or hand painted if you really want to. Another way which is good for mobile is to use a texture sheet of square colours with edge glows then assigning uv faces to those coloured squares. I've used this before with success, with even dark or lighter shades of the same colour to do my own shading, however it takes a long time and PA was made most likely the cavity map kind of route. Any way you can detect edges really. You might even be able to get away with rendering the uv out and somehow using that in the texture (blur, duplicate, repeat).

    So many ways!
  • mesmurus
    Offline / Send Message
    mesmurus polycounter lvl 4
    Ok thanks for the help
Sign In or Register to comment.