Hello everyone at PolyCount, We are Avalon Games, and we’re currently looking for new members to join our team and help with our developing project, Shi No Gemu (The Death Games). Shi No Gemu is a fantasy action/adventure magical survival game set in the floating city of Tubonte, on which the legendary Death Games takes…
Hi My name is Anantha pushpan,a CG artist from Kerala,INDIA. I Loved in creating 3d Models and characters.Now I am Looking for a studio job and like to be part of the CG Universe.Currently am Working as a Freelance artist.I acquired my bachelor's degree in Multimedia at St Joseph College of Communication-Kottayam Kerala.…
Hello, Gadget Games is currently looking for team oriented, motivated members to work on a multiplayer survival FPS with some 'next-gen' mechanics we are creating with Unity. We are currently looking 2D GUI artists to complete our art team. The project At the moment, we have some features complete, such as the environment,…
Hello everyone!! My name's Nick and this is my first time putting my work up on here! A little nerve wracking, but more exciting then anything else I think. I'm a recent grad from a Game Dev/Game art program and I'm actively looking for QA and other entry level positions in the game industry to get my foot in the door,…
Introducing Sora I'm writing because I've assembled a small but highly talented group of individuals, and we are looking for art direction in order to create an realise our vision for an incredible game concept. Game Sora is a visually distinctive, first person flight game with its focus on immersive action, an…
Hello everyone, this is my first time posting here. I am hoping to get some feedback/critique's on a 3d project that I plan to use in my portfolio. I recently graduated and I'm looking to land my first position. I appreciate everyone that takes the time to look at and/or comment. Thank you in advance.
im struggling with likeness too, here is what i learned The way someone looks is our's brain interpretation, and that interpratation can be changed by stimulating part of a brain.(someone will look completely different for us, then earlier). Recognizing faces and emotions was key to survival long ago. Even if your model is…
I think you just need to emulate the Gothic II lighting better, if you want to match the original look and feel. Looks like they used very simple shaders, with only diffuse and specular, and some baked low-res shadow maps. This was fairly common for games in the early 2000's.
Hi Everyone, We are looking for one last member to join our team. We have made great progress with the project so far however we are looking for a 3D environment artist to help us create beautiful scenes. We are specifically looking for a 3D Environment Artist who is able to set aside some decent time towards the project…