Hey, got a few questions about Maya. 1: array (or I think this is the correct name.) for example: I made a book and now I want to put it in a array so that it randomizes the x for every new book on the shelf. (I have seen a similar option available for particles.) 2: Face normal placement If I grab a object I want to be…
Hi everyone, I am trying to find the most efficient workflow to model cinematic quality models. My primary concern is 3D modeling; animation is not terribly important at this stage, as long as I can pose the models reasonably. I am an amateur hobbyist, open to either Maya or 3ds Max. Smooth Surfaces 1. In 3ds Max, if I…
What are you asking exactly? Scale and Dimension are two different things in Blender.* Scale refers to the size of the object relative to the size of others. This provides a non-destructive way to adjust the dimensions of the object. * Dimension refers to the true dimensions of an object. (How big a box would have to be…
Hi, all Here is my new add-on to do onion skinning for your Blender animation workflow. Onion skinning is a technique used by animators to see multiple frames at once. By using this technique, artists can easily see how to alter or adjust an image based on the previous image in the sequence. This technique is very useful…
I'am using Maya. Sry, I still don't understand that :) I have read specification http://www.martinreddy.net/gfx/3d/OBJ.spec and I can't find mention of point groups, how look's in code and how can I reproduce this in Maya. Only what is mentioned in specification was classic groups, but there are strange too. When I have 2…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
All of the examples use a lot of repeating objects. I wonder if the system relies on a lot of instancing to run at those speeds, so that the search algorithm he was talking about can compartmentalize its searches to the point cloud data of one object and its position in space relative to the viewer rather than searching…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
TEXTOOLS 1.6 NEW RELEASE UV LAYOUT * Stitch added, an accelerator to the vanilla UV Stitch operator which preserves the position of the original selection and can sew multiple edges from multiple islands and objects at once. * Align World improvements: added Axis option to gain control on the tool when the global…