[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
I'm still pretty new to substance. I get everything painted and looking the way I want in painter, but when I bake them out and import them into an external program (I tried marmoset toolbag 3 and redshift for c4d) I end up needing to heavily tweak the textures in those programs to get them looking right again. So one…
Whats up guys,My name is Ty and i am the founder of Interlight Studio. We are looking for an individual who is very strong and comfortable with Web Developing. - Requirements - Fluent in communication skills.Age 18+.Ability to talk and manage proper arguments.Ability to work as a team player.Skype, Voice is…
Hi everyone, I am looking to volunteer my skills to a project, mainly as an opportunity to learn, improve my skills and to gain some experience working in a game development or animation team. I am providing a link to my showreel and my portfolio which shows all my projects. I am an Illustrator and 3D Generalist, I have…
I thought id post my latest character models here, im looking for feedback on how i can improve, i sculpt everything from a sphere in Zbrush using dynamesh then Zremesh everything afterwards and project the detail if need be. Im always looking for ways to improve i just cant notice the my flaws after staring at the same…
Hi, any ideas on how to smooth the bevel using weighted normals to get the same look as the tutorial ? no matter what I do, the bevel looks sharp. https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing - Blender Scene is here
Hello, my name is Pat Ratanapol. I'm new 3D artist looking to break into game industry. I'm looking to work as 3D Environment artist. You can check out my portfolio site at www.patratanapol.com. I am able to work anywhere on-site as long as it's located in the U.S. or any freelance work (off-site). Looking forward to…
Hey everyone. I am a freelance animator and have been working remotely and in-house primarily in the film and advertising sectors, but I also have experience working on AAA titles and various indie games as well. I am always looking for a new challenge and am quick to adapt to what ever task is thrown my way. If you would…
Hey, I've made a sword for doom and I'm looking for feedback. I can't really put my finger on what's wrong. Looking for constructive criticism, like "the textures suck because ...." Also, tell me what you think of the overall idea of the sword
Greetings Forum members, My name is Ty and I am the project manager at Creative Game Tech. We are looking for Strong, Self-motivated and Team players to join our project. I have posted here in the past and had tremendous success. As we are growing we now have open positions to fill. We have been live and working for two…