This pic should hopefully clarify. The "main piece" as I call it has major crevices that are inset and one of the outer-lock pieces. The rest, including all the bottom pieces, are floating. I made the bottom parts in separate pieces because it was easier that way, and made for an easier selection set bake. As for the main…
Looking at this small picture I really have no idea how it looks, but if this: is what you are looking for, than I would do: 1. Inset all polygons. 2. Create copy of object after inset and make it smaller. Now you got outside and inside. 3. (this step is optional, since I can automate bridging in Houdini I prefer to have…
nice detailed work, could be the maya viewport but it looks like a lot of your inset detail lines are too tight and might not bake too well. awesome modeling!
Thanks mate, It says VTX on the other side :) I'm thinking someone at BioWare chose that text because it mirrors. I plan to sculpt in that inset curve in 3D Coat.
On the top and bottom of the cylinder (if there not deleted) you can make a small inset. Also, depending on the geometry Select the top and bottom edges, Loop, and chamfer by 2 with a small value.
Thanks Dweenie! I will definitely smooth out those normals. There is a little bit of pinching due to the inset on the front part of the scope, so I will have to fix that up!
You're missing the trigger on the grip. Also the barrel going in on the dorsal line of the gun seems more inset into the gun body in the concept. Otherwise, looks like it's on its way!
I want to know the limit players of national region to qualify? Another is inset type can use the form of realism? Design can change? " THX :) This is a global contest