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How should I model This: Destiny Engram

Ok so the shape is a decohedron in a decohedron but each parrallel edge is bridged together, but achieving this on one solid mesh is proving difficult for me,

some advice would be appreciated, if you want to have a go it's a

Extended Primitive: hedra : Dodec/Icos P:0.0 Q: 1.0

I was trying to avoid having to align one over another. i've tried shell and then bridging but then i cant cap the ends, and then tried bevelling out/in but then i get zfighting.

Decohelpron.pngEngram.png

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