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Mech - HP [Image Heavy]

Alright, thought I would do less lurking and post something that I've been working on for a long, long time :)

To avoid any confusion, this is a High Poly model only (with some beauty shots).

Concept by Khang Le

Any comments or questions are welcome.

Yes I know, I do plan on working on a LP version and texturing this eventually. But since the scope of this project is so large, I thought that I'd post the HP version for now. I need to work on something different for a bit.

There are more details at the bottom, in case anyone is interested.

Mech_Overall_01_zpsb40e00db.jpg
Mech_Overall_02_zps7b23e4c6.jpg
Mech_Overall_03_zpsd47771f5.jpg
Mech_Overall_04_zps1191c87d.jpg


Bonus shots!


MechV2_01_zpsf0d85f84.png
MechV2_02_zpsa3b4064a.png
MechV2_03_zps5a4fd776.png
MechV2_04_zps93052eff.png
MechV2_08_zps46c444d6.png
MechV2_07_zps426f9898.png
MechV2_06_zpsca90dc63.png
MechV2_05_zps2ea0ab0a.png
MechV2_Wire_01_zps04690748.png
MechV2_Wire_02_zps6880a7c1.png

For me this was really an exercise in High Poly modeling. I wanted to push my skills and make something complicated and high end. I eventually ended up with a decent sized greeble pack because of this which should be useful for future projects.

All the meshes should be (barring any errors) modeled correctly, meaning no triangles, 5 sided polys (although sometimes they are unavoidable), good edge flow, etc. At least I hope so :)

I tried to make this Mech as realistic as possible in terms of the model itself. I didn't want to have too much obviously intersecting/floating geometry.

Once (or if) I do get to the LP I know there will probably be some changes. Might have to modify some geometry to make the bakes look better. But that can come later. Here I focused on realism and function.

Ok enough talk. Enjoy.

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