Hey all, I was browsing through my external hard drive while cleaning up space on my laptop and found this old animation from last year that I made (time frame was about a month from concepting the storyboard to finish-ish). It's a bit different than what is mostly posted on the forums, but I figured what the heck I might…
So I generated vs project files and ran a build in 2017. This is what I got. Severity Code Description Project File Line Suppression State Error LNK2019 unresolved external symbol "__declspec(dllimport) public: static void __cdecl UHeadMountedDisplayFunctionLibrary::ResetOrientationAndPosition(float,enum…
Hi all. For my final year project for university, i looked at the progression of visual realism in racing games and how developers have gone from games such as pole position in the 1980's to Gran Turismo 5: Prologue in 2008. So i modelled three cars to show the progress through the generation from all the research i had…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Here's some ZBrush models. This is preproduction for a project one of my profs is working on. Large image at: http://daapspace.daap.uc.edu/~fenzlda/images/AliceL.jpg
we've tried doing what you're describing here at work, and have had some small success. with rotated uv islands, we were able to get the baked normal maps to render correctly from one channel to another ONLY when we created a copy of the mesh and projected from one mesh to another. for some unknown reason, it would not…
Whats going on people. Just made an account so i'm new on this. I'm in my third and final year doing a 3D Games Art course at the University of Hertfordshire. My final year project is called Unite The Route which is basically a racing game trailer in the cry engine which is set in the 1970 on the roads of route 66 in…
First off i would like to say that i am a big fan of gears of war exspecailly the alien characters that successfully combine hard surface and organic modeling in a single character. I am doing my own character right now in that kind of style. Of course zbrush is perfect for the organic aspect, but terrible in my opinion…
I wasn't sure whether to post this in GD or P&P but since this is basically me panhandling this seems best. The project I've been working on for about a year now (alongside my co-polycounter Eld, who has since left us for greener voxely pastures at Mojang) is nearing the end, and we'd really like to give it more love than…