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Projection Maping/ NORMAL MAPPING in 3ds max

First off i would like to say that i am a big fan of gears of war exspecailly the alien characters that successfully combine hard surface and organic modeling in a single character. I am doing my own character right now in that kind of style. Of course zbrush is perfect for the organic aspect, but terrible in my opinion for the hard surface. I am going to use 3ds max to generate a high poly mesh from my low poly character then use the project modifier to obtain my normal map. I am already familiar with adjusting the cage and some setting in RenderToTexture.
my problem--- When ever i have used projection mapping and add any detail that isnt horizontal or vertical the line in the normal map becomes jagged and harsh. other than that i can only describe it as aliasing. here is a pic of what i am talking about....NOTE THIS ISNT MY CHARACTER. HAHA
crateig6.jpg
If anyone has any SUGGESTIONS OF DIFFERENT SETTING OR OF DIFFERENT WAYS OF GETTING A HARD SURFACE NORMAL MAP TO ACHIEVE THE GEARS OF WAR ARMOR LOOK, YOUR HELP WOULD BE MUCH APPRECIATED. smile.gif

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