First off i would like to say that i am a big fan of gears of war exspecailly the alien characters that successfully combine hard surface and organic modeling in a single character. I am doing my own character right now in that kind of style. Of course zbrush is perfect for the organic aspect, but terrible in my opinion for the hard surface. I am going to use 3ds max to generate a high poly mesh from my low poly character then use the project modifier to obtain my normal map. I am already familiar with adjusting the cage and some setting in RenderToTexture.
my problem--- When ever i have used projection mapping and add any detail that isnt horizontal or vertical the line in the normal map becomes jagged and harsh. other than that i can only describe it as aliasing. here is a pic of what i am talking about....NOTE THIS ISNT MY CHARACTER. HAHA
If anyone has any SUGGESTIONS OF DIFFERENT SETTING OR OF DIFFERENT WAYS OF GETTING A HARD SURFACE NORMAL MAP TO ACHIEVE THE GEARS OF WAR ARMOR LOOK, YOUR HELP WOULD BE MUCH APPRECIATED.
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You might be overly critical of the process, try to look at your character from average distance and see if you notice it. Nothing holds up to having something one inch in length filling a 1600x1200 screen
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Agreed.