@sacboi Yes, it is a hero asset. I didn't make any fancy math or think about the texel density taking in mind the big scene.But the average texel density in 2k is 6,05 px/cm and in 4k is 12,1 px/cm (I'm using Texel Density Checker 2 addon in blender). When I make the uv unwrap, after marking all the seams I globally unwrap…
Hey guys! This is my first time posting here. I was kind of afraid doing it, because there are so many great creations here, I felt like it's not good enough, but then I figured, I won't get better if I never get any feedback, se here it is:) Little fooling around in Marmoset I was thinking on making a version without a…
Looking for someone who can do space marines squads for us with modular parts, so legs, arms, heads will be separated and need to fit into each other when printed. Only message me if you have experience with that. If your works don't have anything similar in technique or quality, we will not answer. Reference for a squad:…
It has been SO long since I've posted anything. But I finally completed something I'm proud of in ZBrush. I normally do Props and Environments but got inspired to try characters after seeing a painting of this. Original concept by Justin Hillgrove. I saw his work at a local Art Fair in Bellevue, WA and fell in love with…
@BlvdNights: ROFL, yea I know title is corny as f*** :poly136: , i wanted to draw some attention to get some feedback, but hey i guess it worked :) . Thanks man. I was thinking abut modelling those dogtags but finally decided that it was too much unnecessary geometry for such a small thing i had version baked on floating…