Adam, earlier you mentioned that you stuck with Terrain objects despite the fact that it can't do modular blending. By modular blending, do you mean the advanced material blending techniques shown for instance in the tutorial you linked earlier? http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html If so, am I…
So i've made a modular building with 2x 1024 texture sheets + normal/spec, and have about 40+ differint modular pieces, and now i want to import them in to UDK from 3ds max. my question is, do i have to export each individual piece one by one? or is there a way which i can export them all at once. Thanks, Michael NOTE:…
Hey PC, I'm having some issues with my modular scene having some really bad seam issues. I'm honestly not sure what is causing it and I'm not a pro at UDK, so I'm hoping you guys can help. The modular pieces seem to be tiling just fine in max, but when I get them in UDK, the lighting or something is chewing up the seams…
I started to concept this project some time ago and now I´m going to focus on it a bit more. The goal is to create a large moon surface with different modular buildings (interiors too). I created a huge landscape and tweaked lighting to match something that might be on moon. I also made few modular building pieces and…
If you still haven't sorted it, you could try some of the following, - Select all the modular floor units, turn off subdivisions in the advanced options. (Will treat all the floor as one mesh when being lit and not modular pieces) - Try what the other two said I had an issue like this, it was a mix of not having the option…
This is looking fantastic Pogo. I'm really digging the wood grain over everything, makes it feel as if its from the 70's or 80s lol. If you mind me asking, are you using modular textures on these pieces (I can see alot of stuff repeated around), and are the pieces of the corridors and other areas modular as well? e: didn't…
Tiling = 4x4 tiling Combined = Mutiple textures combined by script for memory Unique = Maps that only can be used for one specific mesh (or family of that mesh) Trimstrip = Usually Modular use. You unwrap the modular pieces to a set UV layout of that tileset. Usually trimstips and tiling that required mesh division Atlas =…
Even if not modular, the first thing I thought was breaking it up into pieces that are individual halls where applicable. Possibly making adjustments based on camera angles to further this. But yea, nfrrtycmplx is right that some of these could be the same mesh. A lot of what Justin brings up is similar to what we did on…
i would do it modular. You can check out My ninja city script too. It creates building using a modular building approach. Its also a procedural city generator. as for the AO.. you can bake out AO for each module if each module has a unique texture. [ame=" https://www.youtube.com/watch?v=SxN0cW__UUk"]Ninja City Demo -…
Cant you just assign modular decoration objects as non-collision tag based geometry? Like the guns for quake 3, they were essentially seperated geometry attached by a polygonal tag system that just followed the tag durring animations. If the game you are working on uses modular things heavily, this would be excellent for…