This is a duplicate of this thread : http://polycount.com/discussion/193200/spp-file-corrupted-after-assigning-substancepainter-to-it-as-default-program
Hi guys! I don't understand how to display normal maps cleanly in Modo. I can get them to show up, but noticed they look off. Here is a test with a blank normal map. Why do I get this difference? Apologies for being such a nub.
3ds Max 2008 :poly118: I'm using dual monitors, and of course, anytime I bring up the stitch selection dialog box, it pops it over to the other side of the country and pisses me off. Does anyone know (outside of a 3rd party app or script) where these sort of settings are exactly? A couple of us here at work fiddled around…
Ok, so i thought about use the Turtle bake, but i couldn't figure out how tu use the envelope and did no find the ''texture baking view'' either, i tried some tutorials but they are outdated as well as the '' autodesk knowledge network ''. Or if would be better learn an external tool like xNormals?
Hi friends :-) I'm a diehard Max fan.. I press P constantly during my workflow to access perspective view but when I use T or B to view top or bottom, for example, when I rotate out of that it goes automatically to orthographic view which drives me nuts. Does anyone have a logical solution to avoid having to press P a…
Ok I hope this wasn't posted here before NOTE: You need one of the latest blender builds.. the beta you can get from the official website is too old! This is how I do it: btw .. the "select with", "doubleclick speed" and "emulate numpad" settings are not part of the viewport controls and relay on your personal preferences
Hey, just getting into Substance and I was wondering if it would be possible to edit the Dota 2 shader template that ships with Designer to reflect the update to Source Engine 2. The main thing being the fact that all the textures that were previously stored in the RGBA channels of the _mask1 and _mask2 maps are now…
Hello guys. I just started learning texturing models and tried to unwrap my model, but something went wrong and the whole model is seamed. I already tried "Reset Peel", "Quick Planar Map" and "UVW Remove". Any ideas how can I fix that?