Hmmm... to be honest I don't like the second one (the tattooed guy), it lacks structure, or maybe it's just my personal taste. The first one is awesome though! First of all it's an awesome design! I love how there is a guy being digested in it's stomach, and he is obviously still alive and trying to escape... it gives a…
Definitely add an anchor imo. Steampunk isn't always about function, like that guitar. Some of it is just over the top useless detailing. I think an anchor fits that perfectly. A steamship captain would just have that as representative of ages past or whatever blah blah. The guitar shows what's wrong with the pipes on the…
Lerps can be useful but very tricky to control with blended colors, like magenta. You're better off composing your masks from just RGB and A channels. However if you wind up needing more than 5 maps you can build a color masking material function like this: ColorMask is your mask image ColorCompare is the color to select…
Neox: I haven't dove deep into the functionality yet but Substance has photoshop layer export functionality. Mostly Substance Painter has been my go to for modern pipeline so: 1.Max: basemesh (an optional step) 2.Zbrush: sculpt 3.Max: retopo & UV 4.Substance Painter: bake maps and texture ( I haven't noticed much…
Thanks! I haven't received any feedback yet, so this is the first. The posing for zhou yu is more in line with his character in the film. (general giving orders) There is one fight scene in the movie, and I do want to make a horse for him to ride and pose with. What kind of pose would you recommend? With this pose, I…
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…
Hey y'all, I'm currently working on a wood floor material and I wanted to break up the boards using luminance variation on a tile generator node attached to the color blends. For the board shape I've found that if I scale the Y amount to be 3 times the X amount it keeps the correct shape while tiling the material. For…
Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped…
Download 1.6 a few days ago. Everything worked fine while I was messing around and leaning the plug-in. Today when I went to start new project the layers display in ddo stoped functioning properly. The only way to select layers now is to click on them in PS, none of the ddo layer navigation is functioning. Tried updating…
http://youtu.be/ERuxfU8ArqA This is an in depth tutorial on setting up selectable characters in a menu, saving the selected character data to a mobile phone or PC/Mac (via PlayerPrefs) and then instantiating that selected character into your first game level or environment. Covers PlayerPref settings, deleting save data…