Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Hey! I'm looking for an Engineer or a Programmer who'd be interested in teaming up, I'm an Environment artist with skill-sets in vegetation, materials, environment art, landscapes and weapons however I don't have any experience with programming or technical aspects, I've been working towards Creating a vertical slice demo…
First off, check out this link: Face topology on polycount wiki Also check out the rest of the wiki, it's a truly valuable resource. It's a bit disappointing to see that no one had replied to your thread yet, as I think you'd be in a better place now if you had gotten critiques on the rest of the design process. You've…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Hey man, you are putting in the hard yards, you ARE putting in the effort and time, and for the most part you are doing well. You are RIGHT on the cusp of leveling up, it's just going to take stepping back and considering the process a bit. I also apologize if I've been a little blunt here. Let me see if i can break this…
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
Hey thanks for the concice feedback! I did a head plane study for todays sculpt: https://polycount.com/discussion/comment/2790720/#Comment_2790720 Shapes are exagurated and proportions aren't aiming to be directly realistic, more-so just familiarizing myself with the universal planes. These were based on Follygon's…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…