Here's some art we are working on for Rule of Gods by our team. (see us at http://www.ruleofgods.com) We are also hiring. Please see our post regarding this here: http://www.polycount.com/forum/showthread.php?t=158015 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We did up a promo vid in Unreal 4 here: [ame]…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
Hello Polycount, i've started working on a medieval swords package (7 swords) and this is the first one is a medieval Chinese sword i started with 3ds max to create all the parts and then sculpted some details on some parts then i jump into the fun part Texturing and the render is with marmoset toolbag this is my…
hey guys.. I been working on this website to showcase my work etc.. thought u might have some ideas on what i could change or make better for the final version http://student.nackademin.com/dg04212/johanlundmark.com/index.html Things i know im gonna fix: write something smart on the frontpage create a better logo create…
Hi experts, I am currently working with some quick iteration isometric environments, and decided to use Toolbag as the rendering/showcase tool. The style should be more cartoony with the cel-shaded look texture. The look should be similar to the toon shader in Substance Painter. The problem is I like the rendering quality…
Hi Guys, I've recently noticed that in the showcase trailer for Marmoset 3, it shows rain effects. I was wondering if the staff would be releasing any tutorials on how to export particle systems from Cinema4D/Maya/3DsMax etc any time soon so that we could use this software to its full potential. Or perhaps are you planning…
Finally getting around to starting a sketchbook thread! To kick things off, I just finished December's Substance of the Month Download. You download "Normal Flakes" from the link below. Download: http://goo.gl/Tmx4yI The showcase image and material samples were rendered in Marmoset Toolbag 2. All textures were produced in…
Dear friends! As we promised, this year we are planing to organize an important event for our ever-growing community - the first Blend4Web Conference in history. At this conference you will enjoy many interesting presentations by Blend4Web developers, community members and companies. Here you can also meet like-minded…
I'm building a new scene base on 9th century rural france but I want to try and make it as realistic as possible. My question is, does this workflow work or does seem like can't create my own projects without help. I would really like some advice before i delve into create bigger buildings below is the link to what i've…
Oh I just that I do most of the things when I mod , I first conceptualize the level or landscape in mind , then I create all Assets I think I will need , then build up the scene and if something that would fit better is needed I would usually do it later... But for fastening up time usually I accelerate a lot the making of…