It's like asking why there's no good road PBR textures, water shaders have so many different requirements and needs and layers that no one size fits all solution is going to exist. Same with roads, terrain, grass, etc.
Hi all!Recently finished this environment (in UE5) and wanted to share!Let me know what you guys think :) Videos and some breakdown stuff can be found on the ArtStation post
Greetings Friends, I have some brand new music to share with you: On my Fantasy 13 page: "TREASURE CAVE " https://soundimage.org/fantasy-13/ On my Funny 8 page: "SNEAKING AROUND QUIRKILY" https://soundimage.org/funny-8/ Ogg Music Packs Please make sure to check out my Ogg music packs which enable you to download all of my…
Why is there no way to delete animation sets or "actions" that are imported using the Import From Model button in Marmoset. The general workflow looks like this: Import the model (in this case character) and the rig with only the rest pose, then use the Import From Model button to import another fbx with only the rig and…
Rima: I wondered if views have changed. Yes, views have changed, the software hasn't. All the furor has disappeared. We got other stuff to worry about, and both sides have no time for fan boys or haters. I think folks are busy makin' stuff.
Another necrobump! Sooo I finally finished this project, took wayyyy longer then expected :# LINK - https://www.artstation.com/artwork/EvBYqq A little backstory, I had a HDD failure in 2020 and 'lost' all files along with it, but glad that I still keep the HDD and fortunately in 2024 able to recover some data from the disk…
I'm honestly in awe of this project and still am. Thanks so much for sharing, its so inspiring :). I hope you don't mind me asking but i was wondering how you went about creating the gradient map as a base for the character? was there a specific process or mostly from combining various map passes? Did you also combine your…
Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…