I'm trying to figure out how to create the pattern below in Substance Designer which i will use for a Mosaic floor design. I modeled the shape in Maya just to illustrate it better in this post. It doesn't have to be exact. The pattern is basically randomly shaped quads with random rotation that have been packed together to…
Im having trouble creating clean low poly shells to bake my high poly textures on. I was tought to use quad draw but it just seems super messy and difficult to get the polys to cover the high poly without breakage when baked onto the low poly shell. Is it just too low poly or are the models not symetrical enough. Any help…
It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
I'm teaching my kids and a small group of friends some things in Max right now... and one thing that came up was seamless, tiling textures. Most people seem to do all this in Photoshop and other apps... but I prefer to do as much as possible right inside Max. Here's a little tutorial on converting photos into seamless…
Hi guys, I have a rather simple question I've seen that a lot of people are using their 'bakes' in photoshop to create shadow on their model which saves a lot of time when texturing. I want to know how this is achieved. First of all, does one use the normal map or the ambient occlusion map? I have tried both, however it is…
Hi, I am looking for estimates for creating 20 flat illustrations similar to the ones below. It’s a very simple style, all clean lines. I drew the examples myself using Krita, so it would not need to be complex at all. I am looking for someone who can get low-budget drawings like these done quickly. Can be done by hand or…
We are seeking a 3D modeler skilled in lighting and cinematography to create a series of shots focusing on models we provide. These shots should be striking. The models we have are lower in polys and will require either striking lighting or striking use of color. Here is an example:…