I'm trying to figure out how to create the pattern below in Substance Designer which i will use for a Mosaic floor design. I modeled the shape in Maya just to illustrate it better in this post. It doesn't have to be exact.
The pattern is basically randomly shaped quads with random rotation that have been packed together to fit a square tile. KInda like the pattern you get when you try to fit as many pebbles as you can on a square foot tile with a certain amount of padding between the pebbles. I tried the Tile Generator node, but I can't seem to achieve that "packed" look since most of the parameters are best used for evenly distributed shapes. Would love to hear your thoughts on how to do this.
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