How much of the house's is modular? If not much I would suggest this tutorial it will help with your roofs and general modularity with buildings. http://wiki.polycount.com/ModularMountAndBlade?highlight=%28%5CbCategoryEnvironmentModularity%5Cb%29
The environment is designed to work with modular modeling, I outlined the role of the environment as imagined, imagined how the modules would be assembled and then the scene was like playing lego. modular modeling Scene complete:
Over the past few weeks I made a modular environment, I'm pretty pleased with the end result so I figured I'd share! Definitely learned a lot about making things modular and reusing textures as much as possible. Here's to the wiki!
Just a quick question. Did you model these parts as a modular design? If so I would love to see a screen shot of how you've broken up the elements of the scene to make it modular.
Have you seen this wiki page yet? http://wiki.polycount.com/wiki/Modular Specifically this tutorial should help, but the other links are very valuable also! UE4 Modular Building Set Breakdown
Hi, here are some useful links: http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown http://wiki.polycount.com/wiki/Modular_environments http://3dmotive.com/series/modular-building-with-udk.html
This example might also be helpful UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB) from this page on our wiki: http://wiki.polycount.com/wiki/Modular_environments
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
Hey Guys I am building a scene and it has High Rise buildings in it, I was wondering, what would be the best route of creating them? Modeling them as one piece and then doing a modular texture? Or doing a modular meshes and textures ?
Current blockout of greenhouse : I'm currently reusing a lot of assets and using a modular kit for the greenhouse. I want to keep the scope of the project quite small so I can make the most of the modularity.