I know it's too late too go back now but I thought I would just make some comments so you can take that into consideration the next time you do an asset. You need to watch your edges more in your high poly. Some of those edges were far too tight compared to others. Tighter edges make sense for the sights area, but you…
I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…
Got it two days ago and finished it today. Great game, though I had a lot of issues with the visuals bugging out :S Such as light effects turning into squares and making the entire world black, random pop ins and at one point the entire world vanished when I was hiding and looking behind me. Other than that the checkpoint…
I'm trying to get my head around this stuff as I type, pretty much, so I hope this doesn't come out as a sprawling mess! Im at a similar stage to you but I have managed to get a little further. The main problem for me is that the Crysis Wars editor is different from the main Crysis one. I only found a small mention of this…
Well, its not bad as a start; most of it is quite well done. However, in addition what has already been said, Id just add a few more observations: First of all (and most importantly), you need to decide what AK youll be modeling. There are literally hundreds of variations of the rifle and there are combinations that are…
First off, I apologize if i am posting this in a non aprorait section and if that is so, fell free to remove it. Okay.... I am Matt, I am currently in the 9th grade and i just turned 15. About two years ago, i was on Youtube and i came across a first person weapon reload animation, I got little information on it and i…
Bake looks nice, however you've got some weird geometry on your low. Some areas that have excessive loops that could easily be removed. I'm not generally the type of guy who gets super anal about optimization, but you've got some areas here that are just totally wasted, like the front of the grip, and the front area below…
Hi all. I'm the project leader of a new project coming out around mid 2006. The game will be based on the Quake III engine, and is called 'Oceans' or 'Oceans32' at this stage of development - atleast as a project name. It will be the first feature game from Root32 Interactive - a subdivision of Root32, which is a…
Joeriv, thankyou! Excellent critique. Some thoughts: I definitely will take some screenshots from different angles. The examples you gave are a customisation of the crossbow called a 6-pack riser; it has two extra wheels so the bowstring doesn't cross the center line. This is apparently so broader boltheads can be fired.…
notebook guy : Before i worked on this i was looking at powersuits and really thinking about how humans would fit into them. basically what i came up with is that it would be extremely uncomfortable to be in this one since the proportions would have been so off for how much armor it has that the human inside wouldn't fit…