nope, i got it from here: http://jquery.vostrel.cz/reel it might seem a bit confusing at first so let me show you what files and what code i am using. files needed: 1. series of image sequence rendered out of TB2, i used 90 frames and batch renamed sequence to botA000.jpg ---> botA089.jpg 2. index.html file with following…
I would stay away from xrefs, I've had nothing but trouble with them. The most common issue I ran into was that they would lose the link and stop updating if I made changes to the original. I would then have to click on each one and load each xref. The problem with that was that I had hundreds, and when the link broke the…
Just made the script into a mel file. Can download it here. If dropbox is blocked let me know will host somewhere else. Save that in Documents -> Maya -> Version -> Scripts Next add this to start up. If you have a custom user startup just append source GridHUD; If you do not have one check Documents -> Maya -> Version ->…
The title is simple rigging question, but unfortunately there is no easy way to do it without intermediate/advanced rigging skills. There might be easier ways to do it, but I did it this way because it can be scripted quickly. It uses an IK chain per segment, then you use a script controller on each ik object.…
OK, done. Get the script here: http://www.greveson.co.uk/scripts/maya/mopRevealReference.mel Put it in your My Documents/maya/scripts/ folder. If you're running Maya currently, type rehash; into the MEL command line to reload the script folders so that it will detect the new file. To run it just have a shelf button or…
Position: Pipeline Technical Director Division: CIS Vancouver VFX Reports To: Head of 3D and Technology Start Date: Immediately Responsibilities Reporting to the Head of 3D and Technology, the Pipeline Technical Director will be heavily involved in the creation and ongoing support of a large high-end visual effects…
Hey Everyone, My name is Brandon from The Foundry. Just wanted to stop in and show off a little MODO awesomeness! Greg (MODO Creative Specialist) has gone ahead and made a script that makes pelt mapping so easy its a crime. There will likely be a few versions of it. However, we wanted to throw it out there to see what kind…
I remember having asked this before and someone promised a script for this, but here is the problem again: I need something like what TexTools does, namely a plugin for MAYA that makes Smoothing Groups from my UV shells with the click of a button. It would be awesome if another or the same plugin would also spit them out…
I got tired of making MacroScripts for Max for every small script I made so I made myself a script that runs other scripts. :) Similar to this one: http://www.scriptspot.com/3ds-max/scripts/scriptrun
I am pretty stumped by this , after watching a few people develop environments inside udk. 1) How would you go by introducing content to the udk? I currently import each static mesh separately, and build the world by hand. I have seen a few people import the environment built inside max to UDK? 2) Should I worry about…