Autodesk continues it's check writing habit with it's latest one for the purchase of Illuminate Labs. Not sure who they are? They provide a lighting solution for video games as a middle ware solution. Basically you buy this, and drop it in your engine and you got some rocking lights. A few games you might have heard of…
Hi all. I've been a long term lurker on this site, and now I finally feel ready to post up some of my work. First off; Hi, my name is Dan and I just graduated with a first degree in Game Art from University of Teesside here in the UK. I'd like to think my specialty is with mechanical objects like vehicles, weapons and…
edit: COMISSION CLOSED! I've seen some work in places like thingiverse and such, but have yet to see someone make a model of the head that doesn't look a little... off, or with slight inaccuracies. I am looking to pay for a wearable version of the helmet that can be 3D printed on a Creality Ender 3 (likely in parts due to…
While I may not have allot of modeling experience, I do have a bevy of 2D art experience. Here are some past works of mine. I would greatly appreciate any critiques. Please just tear em apart, if no one tells me whats wrong I'll never get better. Also, would anyone consider my work suitable for comercial use? I have…
Hi everyone, Cheers for the replies, Spending a wee bit more time on it and come up with the following workflow. Using bridge you can import export a shared keywords list which means that with a massive texture collection you can break down your keywords for specific projects but still have a general tag set too. Handy I'm…
Hey guys, I lurk a lot but I don't post much... Anyhow, I am putting together my first portfolio to try and get hired as a 3D generalist, or a modeler, or whatever I am qualified for. I would be very thankful for some advice on formatting and focusing it. I attached my latest work here (Outfit and weapons are my modeling,…
Greetings everyone. I know I probably look a bit new here, but I've been visiting the site for ages and absolutely love the work people have done here. (For all the games, not just UT2k4) Anyways, I figure I'll open with a request, that is if anyone has some time to spare? I know it's a lot of hard work to do these kinds…
@Chimp Sorry for the late response! Its been f*ckin crazy on our end. A lot of your assumptions are correct. We are using metrics such as IP's to locate and to stamp these models. We plan on being transparent when it comes to how the models are registered. This is actually only to benefit the artist or the owner of the…
@Michael_Ingrassia
Yes, I'm aware that presentation in my portfolio is rather lacking. I've been planning to remake most of my promotional images for a long time, sadly I always ended up too busy with work to handle that. I guess I'll do it after I'm done with my current commision. As for textures, like you wrote they lack…
this thread is making all sorts of ideas spin around in my head here.. i think the biggest problem with indie games, is that you can't make money the traditional way. i think something like this: http://www.newgrounds.com/ with the ability to donate/advertise could be an option. indie games needs word of mouth to travel…