[ QUOTE ] sama.van: looks awesome! here's a car im working on at the moment. texture should be 128x64, when im done. [/ QUOTE ] I dig it! Looks like the wheels are pushed out, besides that its awesome.
You've still got some promising stuff going on there (by my standards, at least,) but it's all really uniformly low contrast and flat. Bring out a defined lightsource and push a lot more lights/darks in those folds.
Major improvement dude! It feels less flat, but I think you could have pushed some more contrast in the face to make the features stand out a bit more. Looking heaps better though. -caseyjones
[ QUOTE ] Eagle: good to see you post something, you already know my thought on this chick, finish her. "push it to the limit"...hahahahahaa.......Raouss. [/ QUOTE ] Haha, cheers man. Gonna WIP it, WIP it, real hard...
yarp.. just relaxing mr brain for the last big dom war push I like the body head and legs a lot man, only thing not doing it for me is the toes and hands. the hands might just be because they're not posed
Madman, the back handle is for him to be dropped by a plane or whatever :P Originally wanted to push and render the concept much further but I feel like I have all the necessary info with a toonesque, plaster-like volume render. Will see...
Dang that's win Arsh. I think you could push the contrast a tad, especially on the nose tip, the eyelid ledge, and in the iris itself, but the silhouette is rocking for that low poly. Aces out most of the next gen stuff posted recently, hahah.
8FTSpider: Thank you! MightyPea: I see your point. I got a bit carried away with the torso but looking at it now I agree it seems out place with the rest of the design. Thanks. Davision3D: The main things I do to get that effect are using lazy mouse and playing with the settings to get the right stroke, and also using the…
i apologize for the scene i created. me and suprore ironed stuff out through pm so we're cool. i just haven't slept in a while and have been pushing hard on the model. just got a little frustrated. anyway, MoP and obsti, looking sweet.
It's supposed to be an older woman right Daz? I'd push the verts in her neck a bit, right now she has a tight neck that doesn't quite match her aged face. Slap a sub surface scattering shader onto her and you got another winnar!