If you want to exclude vertices from a bone completely, there's also the "exclude/include selected vertices" functionality for that in the skin modifier rollout
Does anybody know how to rotate an object around the mouse cursor in 3ds max? i don't wish to rotate an entire object for positioning purposes, rather i am looking for a way to rotate an objects vertices around a single point or mouse cursor for modelling purposes. I will try my best to explain. 1) Here we have a basic box…
I googled this, and all I found is an old script that wasn't updated for a while and doesn't work on newer versions of maya. Basically, what I want is to take this piece, for example: And evenly distribute vertices along the edge. This is just an example to show what I mean. I'll later export this one in zbrush and convert…
Yes it does increase the vertex count, because each vertex normal requires its own vertex to store the data, same with UV splits. So when you make hard edges you are duplicating vertices. But it’s not that big a deal these days; hardware can handle a lot of vertices.
Hi guys, basically i was following this tutorial on the flipped normals youtube video. https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=393s&ab_channel=WisEngineering so at the 12:10 minute mark, he merged the vertices together so it would be connected at the seams. But when I merged the vertices on my model, the UVs actually…
If the edges are deleted via delete-key the vertices will still remain. There is a "delete-edges" when you shift +RMB. With this tool the vertices will be deleted too.