Bit of an update. I left Wayfair in September, now at Darmstadt Graphics Group, doing 3D software development. Relying heavily on my gamedev roots. Great reading through the replies here, thanks all. I'm till hanging around Polycount, you can't get rid of me lol.
Hello! I'm the creator of this game and JONNYquid has been doing an awesome job with the art. Just wanted to let people know that I just did an AMA on the r/gamedev subreddit. I'll keep answering questions until they stop coming pretty much so come check it out:…
Rizom is able to quickly load big files like a hot knife goes thru butter. Rizom is performant while you do UVing. Here a Video from Rizom VS 2018, showing 600k+ Triangles are easily possible. https://youtu.be/z2QvajdFHes?t=114 Substance Painter can import big data for baking with little sweat.It is all depending on the…
Just saw this over on the Unity forums. Some of the content looks pretty neat :poly124: http://developer.download.nvidia.com/assets/gamedev/files/gdc12/GDC2012_Mastering_DirectX11_with_Unity.pdf