Hey all! I have about 1000+ points with transform data in Houdini which I would like to use for instancing objects in Maya, does anyone know how to go about transferring that information over and using it for instancing in Maya? Ideally a solution which doesnt involve the Houdini engine plugin. I've read that Alembic may…
Really cool work, I really liked the houdini tools you showcased on your submissions, especially the Ivy drawing tools! I was actually wondering, were you using the drawing tool in engine directly or just inside Houdini and exporting back to unreal ?
There is a more in depth explanation of the Houdini part in this PDF: http://valvesoftware.com/publications/2011/gdc_2011_grimes_nonstandard_textures.pdf
i am looking for a mentor that can help me learn Houdini ( and VEX ) for creating HDA's to use in-engine( pretty much terrains, bridge, roads, etc that could be tweaked via HDA in unity or unreal), please PM me your portfolio and hourly rates. thanks
I finally finished my entry for the Houdini/Mixamo Contest. Be sure to watch the video, that where all the fun is :D Next step : the part 2 of the CryEngine tutorial :) [ame="http://www.youtube.com/watch?v=GxvkP6O0bZA"]Houdini - Mixamo Costume Design Challenge 2013 - YouTube[/ame]
the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…