The whole prop could be divided into fifths, so you'd only need to texture 1/5 of the circle. I'd probably just eye ball it, then adjust it back and forth until it looked right.. For the patterns that go in a circle, I'd make a tileable and unwrap that strip in a straight line so that it wraps in a circle.
adding the back logo, could not find a clean version so had to mess with it in photoshop the back lights have little extra circles in each panel, hard to add it procedurally, so will do it in photoshop
You may have alook here: https://www.healthline.com/health/dark-circle-under-eyes ..also women often "suffer" from all the chemicals in the make-up and so without.. the just look like this.. :wink:
Well the first thing i noticed was that it seems you used the straight edge marque tool create the four quarter circles in each corner. It honestly gives them a very sloppy look. Might try going back and creating them with the circle marque tool (hold shift and drag to create perfect circle). And the golden edge of the…
I just use planar mapping and make sure to draw straight lines between the edges instead of a real circle (as you can see a real circle causes problems).
What's up guys, I'm working on a new environment and one of my walls has a circular window. I was looking for some help on going about creating the circle window or really round assets like the window without killing to many polys and still making it look good. My first attempt at a block out of the circle window came out…