Ok, finally got the callback working, so that you can only change the values if its selected, thanks havardsc and cheers mark for the timeline playback. One final question would be, how to link my two colour pickers to the noise texture. myColorPicker cp2 "" width:72 height:40 title:"Colour 2"myColorPicker cp1 "" width:72…
Hi-res shots. http://www.asterphage.lunarpages.com/coppermine/displayimage.php?album=72&pos=0 Its looking hot to me, but i like robots and sci-fi shit that transforms.
even so, no art thief can make it through approval, since Valve requested for full resolution of the illustration/design :) Blurry, stretched out artwork in 72 dpi? OUT.
1/72 Scale medieval ship models for print, that I made for Valdemar Miniatures. Printed models were painted by Jens Christian Jensen from Valdemar Miniatures. [img][/img]
Thank you for your answer! No problem at all. This model isn't for bake. Despite this, what do you think about the number of vertical loops? In my opinion, 72 loops for such cylinder is too much, but without them, the shading looks really ugly.
If I'm not mistaken, Big Boss was in coma in '72 right? that's when the clones were made. So, we can probably expect that he lost an arm back then, probably the scientists "cloned/grew" him a new one.
finally, one convenient stop for all my jouste needs. hey jouste, what resolution do you usually make these at? if they're still sketches made at lunch, i'm guessing good ole 72 dpi?