I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…
I merely meant Chat could give simple, clear and still deep enough explanation with just a few well structured paragraphs. If asked properly. While many human made instructions just tell : do it this way here or that way there. And thats all . If you don't understand WHY you still know nothing.
i figured i'd get my hands dirty too with some warhammer concepts. here is the one i'm going to use: and this is what i've got so far. going to do a high to low poly. looking for help and pointers! for example the chains - what is the best way to approach making them in the hi/low process? thanks for any help!! -
The nice thing about height maps is that they should be only low frequency detail. The forms should be large and easily reproduceable. If you don't have access to something like Substance Designer which is amazing at producing height maps, then hand making them inside of photoshop by identify the major forms is the way to…
Hey people, im a compositing artist. i have 3 years of experience. i worked mostly on tv commercials and some local netflix shows and some movies. i live in Istanbul. but in couple of months i will move to berlin, germany. and the thing is, i dont want to do compositing anymore. im doing some 3d work at home in my spare…
Hey Allert, I'm leaving to spend the a day or two at my gf's parents house. I tried playing around with your scene for a while and I know what issue you are referring to. I'm just not sure how to solve it... yet. The issue is that even if you rotate the car object it's still parented under Maya's world coordinates. This…
http://cgbylg.com/FTP/AnimMeshTut.zip In that file, you will find all assets used. You will also see the UPK. BUT you will need to make the game (Follow Hourences tut) and add this class (In the UDK folder). Then when you place the pawn, it will play that default (idle) animation (use a factory to spawn). The only way I…