Most games are made with Unity. But Unity 4 has Linux support, along with Steam supporting Linux i guess there will be a great increase in Linux indie games.
Grimlore Games is a mid sized studio (~40 people) based in Munich Germany. For the past few years we have been working on the RTS game SpellForce 3 and its expansion packs Soul Harvest and Fallen God. We are now in the early stages of a new project and are looking for a Technical Artist, who can help up to set up materials…
Blaizer, I could be wrong but since the Piston initially holds 1tb of memory, it will serve the same function as a PC using steam. Meaning the games are downloaded and installed into the unit itself. This isnt actually the steam box but it does have the backing of Valve. Its initial hardware specs I believe include amd…
Peter.3dartist - Thanks! I took into account what you said and cleaned up those circular faces like you suggested, much nicer topology now thankyou :) Konstruct & Lotuseaster - Redid the armour pad with a much higher initial side count to the cylinder and worked out much better, no pinching in the turbosmoothed version now…
Description TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented,…
It's nearly done, still gotta apply the transparency map and tweak a few seams. But critique is always welcomed. Here's the wireframe: http://www.rage-unleashed.biz/SeniorProject/demonmodel.jpg and here's the UV map, actual size: http://www.rage-unleashed.biz/SeniorProject/DemonUVs.jpg
Always wished you could work on an indie sci-fi coop game for PC? Have lots of great ideas on how to make games fun? Lonely in the evenings with more spare time than you know what to do with? Then have I got a deal for you! I'm a programmer looking for an artist that is passionate about game dev, who can commit 3-4 months…
So I just tested this method all the way through and into Unity, and it works! I'm not sure WHY it works, but it's a huge time saver from what I learned at my previous job. The key is to not let the normals split, and just have the vertex normals be perpendicular to the flat area, AND have a hardened edge. I can't say how…