I’ve decided to start this post as a way of documenting my projects, getting crit and just being more active in the community. For this project I am aiming to improve my texturing by creating a series of tool props that I can collate into a diorama after a while and then maybe a small environment. At the moment I am just…
Hi! So I´ve been on the job hunt since my internship is ending this week. sadly nothing yet. so I decided to rework my portfolio during this summer and thought I could start a sketchbook to post my progress. so here we go. Something I did during my internship 5231 tris 1024x1024 I´ve also started a new environment project.…
@gnoop I can confirm raytracing works fine in Marmoset 4.06 with UV splits on all hard edges in the normal map, I just tried it to make sure and it's seamless without the Arnold bug. I also tested all soft edges and that works fine too, so you can pretty much set the normals however you like in Marmoset and it comes out…
have to agree that the lighting setup you have right now is losing pretty much your entire scene. right now all of your main props are pretty much all hidden in shadow and the bright white light is the only thing that shows up. I know you want to go for a dark/stormy feel to the scene but if you end up losing all the…
Now I might not be like some super cool epyc art guy with like 16 environments that top the front page every hour and responds to every question with "oh i'm actually under NDA i can't disclose that B) " yet. But this post reads like all the thoughts that run through my head when I get an anxiety attack. And I do get those…
After a long break, i was busy working and on my free time i used to improve the archviz the best as i can. The OP map doesn't exist anymore because i have remake it from scratch redoing many of assets, including a propper shore for lake and new rocks to separate the landscape from the lake shore border. i have uploaded on…
Honestly, I think you're going the wrong direction with this. You're conflating the aesthetics (did you pick a nice one for that wall) of textures with the techical aspect (resolution, stretch), and due to a lack of a technical category for models you'll be forced to do the same there. A prop can be modeled well but look…
Well, I know you want to be done w/ it but there is some more work you can do to really bring this piece to the finish line. First and foremost, you are wasting your normal map. It has some great high level detail but is missing small scratches, surface texture and wear. Consider using a detail normal map or adding detail…
I was a part of strong team of artists for this project so make sure to check out their portfolio's on Artstation when you have the time :D : Kieran Wilson - Art Director/Props/Environment Laura Higgins - Producer/Foliage/VFX - https://www.artstation.com/laura_higgins Lee Smith-Anderson - Lead Props…
I see... I thought organizing my stuff by "types" was better idea, but I get the point it's better to show all my things at first glance. Thanks for your comment! Same as above, I really thought that organizing my pieces by categories was ok. Didn't expect people to think I just have 1 piece of each. So yeah I get the…