We are looking for an artist or artist's to create 3D model's and textures for an Independent Sci-Fi film project. Model's will include a futuristic-retro spaceship, future drones, and other assets for the film. Please send inquiries and any links to examples of your modelling work to: ahfilm22@gmail.com Please note:…
We are developing an educational VR app in the medical domain, and we need an artist that can create high quality anatomically correct models of organs, starting with a heart. These models will be used in Unity3D and will be part of a room-scale VR app running on an HTC Vive Pro. Please email me at Vice@vral.ca with your…
Hey, I've been attempting to model firearms and vehicles for a mod I'm working on for Halo: Custom Edition, and most of my models are a bit lacking in my opinion. I think what would help me is knowing how such objects function, at least on a mechanical level, so I can keep that in mind as I model, anyone know any good…
Cut my modeling teeth on this one, when there wasn't much else to self learn from: Polygonal Modeling: Basic and Advanced Techniques - Authored by Mario Russo An example of his work - "The Gates Of Hell" EDIT: You might want to also check out our Sub Division Modeling thread sticky'd at the top of this page: How The F*#%…
What's wrong with Luxology Modo? =\ many people here use it and it is cheap. It is designed specifically for 3d modeling (just). To OP: How much are you willing to spend on 3d modeling program? Or is your goal to have 3d modeling software is just to learn 3d modeling and all. If so, than I suggest you should check out this…
I was watching and reading tutorials on modular environment modeling, but they all are for buildings and geometric environment. How well does modular modeling work for an organic environment full of dirt, rock, and plants?
Ok, so I’m new(ish) to 3D and was wondering how environments like these would be modeled out? (reference images below) I always see tutorials and guides for individual assets, but not the environment itself. Surely it’s not modeled using a flat plane and a sculpting tool like most current open world environments are.I was…
Hi! I'm participating in ArenaNet's call for interns and have reached a point where I'm not sure what else to do to better this model before I turn it into a game-ready model. Any feedback would be wonderful! Concept Art: [ing]http://www.polycount.com/forum/attachment.php?attachmentid=3021&d=1315193965[/img] Thanks!
Character modeler needed for a studio logo intro. Preferably located in Los Angeles, but open to tele-commuting. Please send samples of previous work with resume. Medium to high poly model needed, in the style of 'Sintel', or 'Epic' Must be a Maya user. Feel free to PM me, or send resumes/samples to jmabie@acmetrailerco.com
Hey Polycount; I'm looking for a good tutorial, online tutorial, thread or even gnomon dvd etc. about sub-d modeling. I've seen a creature head modeling dvd that used the technique, but I think I'm looking for something a bit more elementary - more of the general how-to's Thanks, Cheers~ ADAM