Thanks Orb that's great stuff :] And don't be so nervous if you do some time in future next video, I think all of viewers of your video won't have any complain about flow in talking. Remember it's very usefull stuff for community, so again thanks fot that.
Thank you TeeJay! Over the last days we have gotten some interesting emails. People who want to interview us, publishers who want to talk to us, love and hate mails, help offerings, etc... The word is spreading! Thanks everybody here on Polycount! Greentooth Power!
for the last month or so i've been working with a few other guys on a little mech RTS in Unity. we're aiming to have everything done by the end of april. i'm the sole artist on the team which means i'm doing all the env stuff, all the mechs, UI, particles, etc. spent the first couple weeks grounding the style and setting…
Hello fellow Polycount members! I am new to this forum, but wanted to try to work on my 3D Skills and learn something from you. Also I love League of Legends and would love to work for Riot in the future. But till then, I have a lot to learn and to practice :) I picked Morgana for a rework, cause I cant look at her default…
Thanks guys! Also thanks for the link @Quick Brick , very interesting talk and your feedback for the grass is on point! @Seehr Sure, Ill post my node network later (at work atm), I mixed parts of some established methods to get what I wanted.
Thanks! Amusingly enough, it took me five or six approach attempts to hook that corner right (thank god for rewind). The low profile of the ZR-1 combined with its ground-hugging front air splitter kept bouncing me around on entry to that hard banking. :poly142:
Pogo-- first, welcome aboard. It's always nice when folks come out of the woodwork. second, you mentioned that this is a school assignment, so how long do you have to work on it? 6000 tris means you can cram a lot of detail in there if you have time and patience for it, so giving us a time frame will help properly gauge…
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
rollin - thanks!! Psyk0 - Thanks so much for the suggestion. I just tried out xNormal and it worked beautifully and saved me a ton of time. I saw people discussing it in Technical Talk, but I didn't think to give it a shot. Now I feel kinda silly since it was so simple.