So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
I wanted to start the first breakdown with the prop that I started this whole project with. The floor bricks. No two props were created exactly the same way, but there is a definite flow on how I work the asset through the pipeline. Here is a little visual aid to explain how I went about creating the floor bricks.…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good progress that falls off the radar - we want to see your work! So keep going and finish those pieces!…
Hello everyone and welcome to the Monthly Environment & Prop Challenge #51! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good…
Hey Everyone, I have some cool new ground textures to share with you. They're 100% free to use with attribution, just like my thousands of other textures, music tracks and sounds. You'll find them on my TXR - GROUND - Seamless page. https://soundimage.org/txr-ground-seamless/ Happy September Everyone, I've created some…
That must just be a visual thing. The velocity is the same with both 1 or 2 buttons pressed such as when pressing just "w" and pressing "w + s" you get a velocity of 6. My guess is that it's a optical illusion or something like that. For instance, when you are moving vertically, you move the same speed as when you move…
I know that this is just a prototype but I assume you are going to add joints to the console/light so the player doesnt need to lift the whole light just to get to it. But great work so far
We're looking for a Senior VFX Artist. From the EA site here: https://jobs.ea.com/jobs/jobposting.aspx?refresh=1&postid=a0z50000000Hal4 Key Responsibilities: Responsible for the development of a large range of visual effect art assets according to the agreed design and within the constraints of the target hardware and…
Hello everyone and welcome to the Monthly Environment & Prop Challenge I'm glad to see more finished pieces this past round than ever! Truly hard work and great breakdowns/critiques by all. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
Welcome all and Happy New Year! It's time to kick off 2018 with the Monthly Environment & Prop Challenge #52! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is…