1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
What skills should I focus on to stay relevant? After that text-to-3D generator that was posted in another thread It doesn't seem like modeling and texturing have a future. Sure, it's basic for now but it's getting where it needs to be real fast. Is it even worth investing in learning how to make props and modular assets…
It looks like you have enough detail here to bake. Many of the high frequency details can be added while you texture. I agree that some of your edges are way too sharp(when compared to battlefield 4 weapons.) it can be scary to smooth out those corners because you lose edge definition but you’ll get it back once you get…
Thanks for the information. That was one of the things I tried. Just scale it down. But, doing that gives terrible texel density. Until this point I have done work on characters and weapons (all done in centimeters) and for every asset, I've used maps of the size 1024 or 2048 with a texel density of 20. My building assets…
Thanks man, I did at least 69 assets for the game! I really like your m14 to be honest, I feel like it could use a bit more detail though to really bring out the realism behind it, for example there are spot welds on the bolt connecting it to the receiver and then a few spot welded muzzle breaks on the end of the barrel as…
I agree with Alex, also, it might help to try taking apart some of the models and textures that are in the game. I'm not sure if Dota 2 is the same as CSGO, but with CSGO, Valve provided a download link to grab all of the weapons along with UV sheets to make the item creation process easier. Simply opening up any of the…
Hey everyone sorry for the late update! Ive been really busy this past month since I just graduated, got engaged and visited my family over the holidays. Now Im back to working on my portfolio and going full speed on the job hunt! Since the last time I added new electronic parts for the weapons station. I used turbine…
Wouldn't be much of a blade if it wasn't hardsurface :tongue: I think you should work more on the textures, there isn't any real edge definition and the textures look very "even" over the flat areas. If you could break it up with some edge wear and some more variation to the black front of the weapon I think it would…
If you want to make a weapon with baked normal maps, yes, the topology is wrong, and yes it does matter. Add a turbosmooth modifer and you'll see what I mean. Go find a video tutorial on hard surface subdivision modelling. youre not a million miles away, but you need to learn how to model properly for turbosmooth. If you…
Oh God, what happened here... I'll start with the most obvious thing since I have to hit the sack. The ribs on the magazine are stamped *inwards*, not protruding. Please, please please go back to your photo reference and look over it harder. There are a lot of easily correctable mistakes on the upper and lower receiver,…