What skills should I focus on to stay relevant? After that text-to-3D generator that was posted in another thread It doesn't seem like modeling and texturing have a future. Sure, it's basic for now but it's getting where it needs to be real fast. Is it even worth investing in learning how to make props and modular assets anymore? I love making weapons and my ambition was to become the top 10% of weapon artists but it doesn't seem like it has a future anymore. I'm already a pro (6 years experience in 3D and 3 professionally) but I still have a lot to learn regarding 3D and texturing but I keep thinking I'm just wasting my time.
What about game development? I am thinking about focusing more on perfecting my UE5 skills and begrudgingly learning the AI tools. Does that have a brighter future than 3D? All this is going to take all the fun out of creating and texturing models but I need to put a roof over my head. I guess I would have an edge over people who know nothing about 3D and texturing. If I need to fix something myself I can do that.
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Fear stems from not knowing. So go out there and learn.
That's not why I started this. All I care about is making cool shit...
For example a company in Canada that runs on government subsidies would do well to maintain its workforce. Liquidating its workforce in favor of AI won't look great regardless of how useful AI is.
The concern is more for newcomers, but there is so much accessible learning available for free, getting exposure for your skills is much easier now.
So if you focused on improving as an artist without being too specific on the specilization it may help in the longer term.
When it comes to specializing I really would look at the opportunities that are being posted and improve in that direction.
For example here in Montreal, I see many UI/UX, VFX and animator roles, I also see more of those groups being retained. Not saying you should move over to those from modeling, but it helps to be aware of how jobs fare in the larger market.
Always helps to make the portfolio more current, update previous work to present standards and workflows.
And also don't rely on your portfolio to get you the job, in my opinion networking and timing is far more critical.
And don't worry about unhinged rambling from AI tech bros, they just the reskinned NFT bros and look how that turned out.
Wanted to share this nice post from linkedin,
https://www.linkedin.com/feed/update/urn:li:activity:7071188132041261056?updateEntityUrn=urn:li:fs_feedUpdate:(V2,urn:li:activity:7071188132041261056)
So I really wouldn't put much stock in "art is not worth doing because AI will take my job". If art is what you are passionate about, what you really want to do then go after regardless or not AI art is a thing.
In terms of game dev being a better future, that I don't know. When I go to most studio job sections there tends to be an even split between artist jobs and game dev jobs.
(As an aside I am more curious/concerned about non-art jobs that AI may overtake).
I'd personally not even worry about this stuff and just enjoy whatever it is that I'm doing.