It seems lately I just can't get motivated, and its tearing me apart. Im scared to start anything because Im afraid ill give up too soon and fail, and when I fail it can be weeks before I can get back up. I really want to be character artist, but everyone talks about it being a hard gig to land and that is really not…
Alright this is probabbly all i will end up doing for this workshop, but i wanted to tackle the chain itself. So i started off by modeling the base shape for the.... Thing the chain wraps around. After that i extruded out to get the shape for the chain itself Now that i had the basic chain proportions, i modeled a tiling…
Hi! So I've been working on a several different sets of assets for some time and I think that one of them is done. Here is viewer with low setting to be able to upload it here, coz artstation gives you only 50Mb for the viewer. Garbage bags looks so clean, coz I will add dust and dirt in the Unigine via decals. To make it…
CREATING ASHA As a 3D model using a base model in 3DSMax, importing it into Mudbox to create in depth details and working more into the characters design and creating normal maps from this Mudbox edition, to then be transferred back into 3DSMax in a lower poly form. This has been an incredibly long process with many issues…
Easiest way would actually be select the edge rings and delete them, then extrude new ones. Sometimes going back a couple of steps is faster than fixing it. Another way would be to select the last edge ring, press 'b' in Maya and keep the soft selection close to not affect too many rings at the same time, then just use the…