Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of December Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
Hi Im working on a workflow which uses Mudbox as a way to sculpt more detail into tree's. The problem im facing is during texturing. When my tree has been UV mapped into several parts (up to 10 sometimes), i can't place all the parts into the square, the reason being if i do it, the textures will be very low-res, so…
I've worked on this modular walkway set for a few days now, it consists of one large texture atlas containing all parts needed to make something like what's pictured below, what i've been doing today has pretty much been constructing pieces from other parts that can come in handy. The scene obviously looks quite…
Perhaps some mystical glowy particles could help to make it clearer-- I think as it stands, it's not obvious that that would be the case. I look forward to seeing updates!
Didn't see this posted, figured it was worth a read. This first link is the final part of a 3 part interview, in which Cliff talks about his opinion on other shooters. http://venturebeat.com/2013/01/27/life-after-epic-getting-to-know-cliff-bleszinski-exclusive-interview-part-three-his-opinions-on-shooters/ The second link…
Ah, I've missed the HP update. Looks super! Great job! First of, I think that you should add some stitches to the front, if you do that in PS or ZB is pretty much no difference. Lite [HP], the density of the legs and wooden parts is to high. I would match the wood detail with the cloth part in the front, remove all the…
Yes it can work but not correctly. I mean if you have overlapped uvs then things will be baked on top of each other. So you won't be able to do adjustments on specific parts. -> "This will be cool as one can add scratches, peels and break the tiling for a more realistic look." This is why the second uv with no overlapping…
There is probably a way to use one image for lighting and have another show up in the BG, but I wouldn't use a foliage one anyway, just wanted to check. Depending on if there's something behind the camera, you might want to block that part of the scene in/off if it won't be seen at any point, so there's less light coming…
Ummm yeah that's actually exactly what it says. Refer to the video i posted in the start of this thread. There are two parts in this law. There is one part that says we are exempt, and then there's a second part that completely contradicts the first part in saying that we aren't exempt. That's one of the big controversies…
Hey everyone, here is a long needed update. At this point the hard surface parts are as good as done, the organic are parts are just blocked out as they will be treated later on in Zbrush. I also started sketching out some of the ornamentation. Also, some parts had to improvised as I don't have the miniature in front of me…