Hmmm, well here, it's primary school(pretty much the same as elementary I imagine), which goes to grade 7(age 13), then high school, from grade 8 till grade 12 - also known as matric(age 18 ), and then it's either work or university/varsity/college.
Yeah I've tried both types, and it does the same thing. I haven't seen this since max6-7 a few years back. Maybe I just didn't tile much alpha since then... It looks fine in the engine, it's just super annoying to deal with while working on the texture.
[ QUOTE ] Mine doesn't either, we use the six bitmap format. It's easy to convert from one format to another. HDRShop does it for free, if you're not doing commercial work. I used Max. [/ QUOTE ] i use 3ds max 7, how would i do it in that?
damn master cheif is soo cool do you know that bungie say's he is like 7 foot tall and can flip 60 tonne tanks. You can even get full costumes which look "exactly" like the armor in the game and i mean "exactly"
So, Maya is just giving me this error message I have a nVidia 460 768mb. I've tried both the WHQL drivers and atm using th beta drivers. I'm using windows 7 x64. Any ideas? Or is it just or me to wait for a driver that support this?
Lowres ~ 7500 k tris .text 2048 x 2048.... http://img522.imageshack.us/img522/2731/arc01.jpg http://img341.imageshack.us/img341/93/arcnormal.jpghttp://img52.imageshack.us/img52/7047/arc06.jpg http://fc07.deviantart.net/fs46/f/2009/231/7/a/arc_gun_from_district_9_by_deamon88xyz.jpg
Hey, fellow polycounters. Another person doing the Blizzard Contest thing. What I 'am going for is a rabbit scavanger character that looks for discarded weapons after major battle has happened. At the moment I'm leaning towards 3, 7, or 8 but let me know what think. Thanks.
Hey guys this is my first post here! Here is a Design I have been pushing around for a couple of weeks hope you guys like!! Instagram: https://www.instagram.com/parallax_punch/ Artstation: https://www.artstation.com/parallax_punch Email: cotterdesigns92@gmail.com Facebook:https: //www.facebook.com/joshua.cotter.7
Good evening. Here, I present my work to you, this character will have turned in our ps2 demo. For the moment I have 2946 triangles, I would have surely 6 or 7 pages for the textures, finally for the moment there is only the head ^^. Concept Render Wire
Hi all, I m new user of Substance Painter, and I've an issuie : When I bake Normal / id /Curvature / World space, it's ok, I bake in 20-30 minutes. But when I try to bake Thickness it's veryyyy long ( 6-7 hours !!!! ?? ) It's normal ? :open_mouth: Thanks