I'm transporting assets from Unity to another engine that uses the Metallic flow. Most Unity maps are a single PNG/TGA with SpecularSmoothness maps, I'm guessing Specular in R, Smoothness in G and AO in B. Is there a tool that allows me to convert those to RMAO? Roughness, Metallic and AO.
Hey, working on a scifi RTS-type game. Looking to see which concepts for a standard ground soldier. Proportions can change...looking to do a mix between Starcraft Marine, GOW armor, and similar chunky-gritty scifi. Let me know what's interesting. -Memory
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
So this is where I start tredding into deep water. This is what I've got so far, I've created some trees in unity and remodelled and messed about with the rocks and viewpoint a bit I now have a barrage of questions. How do I get good lighting? There only seems to be spot, directional and point to choose from which are…
Thanks guys! It's awesome to see people digging what we've been working on. Yeah so the modular lighting. You got it right. The solid-color meshes are a separate modular set, just for baking the lightmapping, discarded from the runtime build. Unity has SelfIllumin shaders that work with the lightmapper. Pretty basic…
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Progress update: I applied what @Hymil said and softened the main body, but haven't completly rounded it off and removed the pinching at the edges. For the textures i wanted to go for a more realistic approach, but when it came to baking the textures i've run into a few problems, tried to fix them but i can't seem to, so…
Hey guys, I was wondering if any of you knew a work around for importing animated UVs from Blender to unity? Unity doesn't seem to import UV animation from FBX or .blend. Thanks guys
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?