Oh yeah, sorry for lack of wireframes. I had to put this together way ahead of my own schedule for school. All of the models float around 2.5k polys until you get to the fat knight character, he's a bit higher but I forget what exactly. I'm going to AAU in San Francisco right now thanks everyone for your comments! Much…
Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
first off - your comments do more harm than help float speed = 20 // set speed to 20; well that is kinda obvious isnt it? the best code is code who doesnt even need comments... to your problem: GameObject.Find("Door_L") <- returns the first gameobject it finds with the name, in your case it seems to find the one where you…
Can someone tell me how do i clean all this up? By meaning i'm probably gonna re do the Truck but based on the blueprint (whatever it is) How do i make these models more accurate? This roof of a Evo this morning i worked on it and every time i just keep getting rounded edges like i would add more loopcuts still same…
Actually this is the biggest flaw in your argument. They have been telling people the game looks BETTER not worse than the previous footage. So yes, they have been trying to convince their target audience that the game looks like that, worse...better than that. They have been actively talking about how much better the game…
I will change the landing gear to a levitation repulse type floating technology. The spaceship will reactively stop itself from getting too close to the ground. Similar to the ship from the movie Flight of the navigator. For the design of how the floating technology works, I looked into Magnetic levitation on trains. With…
The figure isn't telling much of a story. The image isn't interesting. The blurred background looks to be the wrong scale. If he is a space guy why is he wearing sunny s from the 70's ? The costume is underwhelming. The lighting is kinda flat. If you are using this piece as a learning exercise, fine. If you are looking for…
Hey everyone, I'm having an absolute nightmare right now. So I've been heavily avoiding creating environments for a very very long time... the few I've done recently have been so lucky because it's somewhat avoided the issues I'm about to state but I've reached an impasse and desperately need reassurance/reeducating on how…
@Noren @iam717 thank you both for the feedback, it's helped a lot! I've made a little bit more progress on the blockout with adjustments based on your comments as well as some extra things I picked up on thanks to them :) Attaching the old version here for direct comparison: Scale blindness is something I'm still…
oh and by the way. This is how everything started. We saw this concept around christmas 2013. We immediately thought about how cool it would be to have a racing game with this kind of badass cars. So I started blocking something out that looked like it. artwork from station02:…