Thanks Sojumekju - I shall try ^^ And thanks Crazyfool (I think you were talking to me?) - Your maskless death is looking awesome so far :D All you guys are making some epic stuffs! Managed to work a little more on her:
Thank you so much @Intervain I was worried making it to intense, but I'll definitely bump that up now! Also thank you for your GDC talk about how you use substance painter. I definitely wouldn't be this far on this project without it :D
This is amazing! Thank you. I really this is the solution and I love that I can do a lot of the heavy lifting within substance painter. Looking forward to trying it out.
Hello community! I would like your help by hearing about your feedback for this cottage house. Are the proportions of the model good or bad? Is the scene interesting or dull? Is the polycount too high or low for this model? Any other feedback is appreciated! Thank you in advance for your feedback.
Thanks guys for all the suggestions. I knew you guys would know what I was talking about. I'll play around with this later after work, but James that is pretty badass. Exactly what I was talking about judging from the screenshots
thanks guys ill talk to my leads and see if i made a mistake anywhere, because in the options menu tangent was already selected :S so either i heard wrong or they gave me the wrong info ill talk to my leads.
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible - Can model low poly environments, and light them using baked lighting in UE4 - Can…
@RobeOmega Thanks for showing me the image! I can see what you're talking about. So I replaced the LUT and adjusted it. Here are the new screenshots. What do you think of these new screenshots? Thank you for your critique =) @Ashervisalis Thanks, man! 2019-09-25 19-04-10 from Tyler Thomas on…
@GOBEE - Thanks for the crits! I totally forgot to rework the bullet hole as you're the second person to mention it looks like a flower, may have to revisit it after all :) Agreed on the texture, my next will be tighter. As for the floating cards and the scale being off, all that is on purpose. The cards were supposed to…
@Mospheric: Thanks man. I can't wait either! Not sure what the environment will look like yet, but hopefully something that will fit the other pokemon! Currently there are some other artists I have been talking to..ahem..that will be doing some and hopefully they can post soon. @Koochy: I would spend soooo much cash money…