Hi guys I'm doing research about topology and how the amount of polygons affects a model positively and negatively for a school project at the moment and I have some questions. To start this up I'm trying to find information about topology for props but I can't really find much information about it, there is more about…
I hear that environment asset modelling is a pretty sure-fire way to get yourself into the industry. Simply because there are more character artists around than environment. My question is, for those of you who have worked in studio environments, is there a guy that's dedicated to making 'props' and environment objects to…
Hey guys, I've been talking to a lot of recruiters lately and trying to prep for the Eurogamer recruitment fair in London to try and get some work in the industry. I've worked in advertising for a while and QA tested at Sega, but have always struggled to get a junior position in games and would like to one day work as a…
I posted this in the Remote/Contract work section but have been advised to post it here. 3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon…
3D Artist/Generalist Were looking for a talented all-rounder who doesnt mind getting their hands dirty in various areas of the art discipline, although the role will mainly involve environment and prop creation you may be called upon to help out in other areas. This position is initially a 6 month contract but could be…
Update: Still need to work with lighting, props are mainly done just need to add more. Also plan on adding particles. Some props- Lighting ScreenShots:
Update , textured the crane : I paid attention to the issue of AO in diffuse meant to give low-freq details, as well as painting a layer for pure color (red /beige ) with soft gradients of discoloration for the same reason of having low-freq / big scale details that help reading the volumes and making the model more solid…
Hello fellow Polycount...ers! I'm predominately a Source mapper and this was my first *real* project in the UDK and, really, the most major modelling and texturing project I have ever undertaken. My aim was to create a test environment with the sole purpose of learning the ins and outs of how to build a small part of a…
Hello guys, I wanted to share with you some personal project that I have been working on in my free time. It's the electric locomotive - model 441-316, that was made in former Yugoslavia. This fellow is a bit old but still in use:) The plan is to finish game-ready train model that will be hero-prop of some train station…
Hello there. I did search for a similiar topic, found none. I am mainly a texture artist, i make both environment stuff and model textures. i do have some experience in concept art and basic game prop modeling, but compared to those my texture experience and workflow are much better. However during the time when i was…