For me adding more geo is quicker a lot of the time, and you don't have to play with control loops to get it working right. I'll often harden edges, sub-divide once or twice, and then soften the edges, and sub-divide once more.
Produce a normal map from your edge mask, and sample the edge mask in two places - once to define the edge, and once again to switch from the normal map to a totally flat blue. One moment while I throw together a demonstration.
Thanks for the feedback! Taking a break from Russell Crowe right now to learn 3DS Max and Substance Painter but I'll get back to him once I finish with the AKM. I'll make those changes once I get back to him.
No it's not a coincidence, we spent a year working together in the same company and Orb has become my boyfriend :poly121: We had no special education, just autodidact learning, although I must admit that is Orb wich introduced me to Zbrush. :poly122:
Once UE3 works on the Ipad (well, once it's released to the public...IF it's released to the public...) there will be a flood of games :P I tried getting into droid development but I still haven't started anything... I always get into things after the mad rush is over :(
Hi everyone, I'm happy to finally post for the first time here with my modular American Diner scene! Modelling in Blender, some texturing in Substance Painter, assembled in UE4. It's all my work, expect the paving and street lamps outside which came from the 'City park environment collection' on Epic's marketplace. I've…
Oh for sure. I'm not as worried as that maybe sounded. I've just learned from other workshop stuff that knowing the game and audience is important in what you make buuuuut as orca pointed out they defined the categories so I'm happy with how things turned out :) it's up to the gods at this point.
I've modeled an Arch Vis Bathroom scene and set up a normal camera But realised that once I set up the blackplate and HDRI that you need to use perspective match to get the background and lighting to match up properly. So I added a free camera to the same postion as the current camera then changed my resolution to be the…
ok just wrote this up for someone on cgtalk... thought it might be helpfull for someone, feel free to piont out any mistakes and ill correct them UNWRAPING WITH SIM CLOTH! PART1 1 Make a box bellow your model 2 WHILE THE BOX IS STILL HIGHLIGHTED! click "create rigid body collection" in the reactor dock (should be on the…
Hey guys! Time for me to start up a new project. I fell in love with World of Warcraft in Vanilla, and with classic coming up I felt it was about time I started a WoW-themed project. My goal is to create a "Loa of Greed". A big, hulking, fat Zandalari troll with a lot of golden ornaments. I started today and so far I have…